Visual and Resolution Tweaking.




- Usage of VSCode extensions for Ruby Scripting and RGSS3 editor made code reviews and tests faster, while allowing a more, well-functioning IDE for programming, specially when crossing reference through all existing scripts, methods and classes definitions.
- Screen resolution increase thanks to DirectX9 executable upgrade from Cirno https://cirno.blog/archives/290#compatibility
- Visual tweaks over screen resolution, visible tiles on screen, event updates and dialogues fixes as the aspect ratio changed given the previously mentioned upgrades.
- Iconset updated, making skills and objects to be more graphically coherent with the rest of the game content.
- Basic Damage categories updated to Slashing, Bludgedgoing and Piercing instead of Melee and Ranged attacks, providing a more varied type of effectiveness system.
- Configuration methods, so the modified data is saved at Game.ini and players don't need to tweak configs every single time on game.
- Also, provided configuration option at startup menu.
- Added keybinding properties and configuration. Must check after how controller inputs are interpreted this way.
Files
Get Stonehite's Regime
Stonehite's Regime
A new force emerges to stop the threat of turning the whole planet of Zorthos to it's prehistoric era
Status | In development |
Author | Muti |
Genre | Role Playing |
Tags | 2D, Pixel Art, RPG Maker, Turn-based |
Languages | English, Spanish; Latin America |
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